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The Lynx games that were stripped down to bare bones due to Atari being cheap on the other hand, well. Always felt it looked good but gameplay was bad. Sounds about right, though I'm not sure how much better of a game Kasumi Ninja would have turned out regardless sadly.


The story mode was droppedr, Producer Ted Tahquechi pushed for a larger cartridge than the Tramiel's would allow, Jim Gregory claiming they actually halved the size they initally promised, wiping out months of work, characters a Goth, a Yeti etc?) and environments etcĪtari flew a certain individual over to sunmyvale, where he spent a few months crunch coding, hating time there, once coding done, he got hammered, smashed up the toilets there.Ītari promised HMS an amazing music system from Atari for KN on the Jaguar so they wrote loads of music, only to discover the system couldn’t handle it and Atari’s code was dreadful.Īn awful lot of unconfirmed stories doing the rounds. I'm wondering was this a 4mb cart that had a different version in each 2 mb eprom, and somehow they could switch eproms somehow?įrom what scraps i have pieced together over the years, this had a very troubled development cycle. what shows up? Does it display a game, or does it display a black screen? Of course the question I have for swlovinistwhen you plug in the prototype Iwar is. Maybe give is a fresh header with JIFFI and see what happens? The above is from "iWar2" which currently loads to a red screen. May sound like a lot, but considering that is 516 entries out of 2 mb worth of material, I thought it was fascinating. The second half of the rom only has 516 differences from the commercial rom. I split the load at the 2 mb point, I've attached what I created so people can play with it. I wonder if that is what is going on here? The second 2K would be ignored and the first 2K would be loaded. Sometimes when they wanted to pad up a 4K spot they would paste the 2K image in twice. When tinkering with the VirtualVCS they had 4K slots for 2600 games.

Is this similar to the one ViMasterJag has posted on YouTube?Īs for iWar, it is interesting, a 4 mb file when IWar was a 2mb game. Damn cool to see the canyon stage everyone saw from the teacher commercial.
